Hotfix v0.61


Thank you for all of your feedback, fortunately, the biggest problem reported in this update is the easiest to fix!


First, the Hub Cave problem.

Flooding is unintuitive, certain levels [currently only Hub Cave] will flood at random, changing the floors, loot, and local salvors. 

In order to complete the Hub Cave's scenes you must enter it while it is flooded, however, this is unreasonably rare. Locking H-Scenes behind this rarity makes things a grind. But certain levels will be gaining flooded variations moving forward so I'll keep this level as a flood mechanic tutorial of sorts. That being said the chances of the flood are going to increase from 10% to 50%. On average it will flood twice while you are clearing up to the jammer level. As an offset, the flood chance only activates after you visit the level once. 

Lastly, the empty 'stuck in debris' event will be outside of the 'multi debris' when not flooded, this way you can get 1 event per visit. Furthermore, I want to say locking H-Scenes behind flooded levels will not be a common occurrence. There are currently no plans to do so.


Now for the rest of the fixes:

- The following futa salvor now stops when your salvor interacts with the pod.

- Fixed rapid clicking milk plant causing multiple food to be gained.

- Static during end screen now properly hides.

- Gallery now checks for identical texts to count in order to ignore variations.

- Incorrect nearby salvor count now fixed for extended ass sizes.

- Re-designed the entrance to the center area jammer in order to make it more difficult to miss while traveling through static.

- Fixed a bug preventing dives in flood way upon re-entering the mission.

- NTRish Scenes toggle button is now at 15% opacity when off.


- Map nodes now properly count repeat images.


The Fanart section now properly expands to its full list at all times.
- Another picture was added to the list.

There is also a .txt file containing a list of URLs of sounds that were used in the game.

Also certain dubious little creature now does slightly more.


The two hotfixes that were previously in effect:
- Bug hiding multi debris under floor.
- Bug preventing certain people from re-interacting with dives.


I'll keep the previous v0.6 just in case there are any major regressions.

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Comments

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(+1)

That was quick! Thanks for always working so hard, time to dive in again.

(+1)

You're welcome! Hope that fixes the bulk of it while I start on the next update.