Question will there be any freediving/underwater peril moments? I enjoy situations where she is pushing her breathhold or can't surface for some reason and has to keep holding.
diving doesn't seem to look different based on chest size and at one point she tripped and after saying she has to fix her hair it wouldn't let me do anything and i had to reset
Same. After she trips and fixes her hair, the game locks. I have also noticed that occasionally when first beginning a dive, her starting point will be placed outside of the map walls. Also requiring the game to be exited and restarted.
The hair fix bug will be fixed by the next bug patch (the current workaround the discord found was if you wait long enough she should be able to move again), and I'll have the alternative arts for the sizes in the next content update. 👍
please add a confirmation box to the "delete save" button I've done it twice like a moron thinking it was the options button becuase the text is so small
Would you be able to add more stages to the BE? It seems a little sudden. Like have her start off smaller. I also hope there is AE planned for the future, So far though it is a great game, I also had the same issue as Zerolander and Beernys. I was able to get out of it by spamming the echo graph lol.
The status images, I think it would be a great touch. Also, how far does the game go so far? I haven't unlocked a new salvor spot since the second cave in a while or 60K.
I am very glad that the game has been released, but I still can't buy games on itch.io is unlikely to be able to buy it sometime. I hope that it will appear on steam soon.
And will there be a little more content in the demo version?
(I'm sorry for the mistakes, if any, English is not my language)
Unfortunately I currently have no plans for keeping sizes between levels. I would have to get a better estimation on how much art I'm doing for the game before I could make a decision like that.
Not intentionally, but there's a bug that allows you to interact with certain BE items without destroying them, granting you the max level. Something about walking away after a certain point, I can't remember. Just be careful it's easy to break the game with this method.
Oh my bad, I see now! Art styles. I use Krita, it has a pixel brush (and a grid at near-full zoom) and I draw all pictures for H-Scenes to 512px/512px. Anything else will be scaled to multitudes of 16/16, 32/32 or 64/64 depending on its in-world size. (Also 99% of the pictures are only two colors: white and transparent so I can have a consistent BG)
Unity has some things that line the art up well and some post-processing(PP) that give's some effects (If you want to check a before/after of just how much PP contributes: there is a button to turn off screen effects when you get the game).
I don't have an exact number on the amount of missions or pictures yet but I would say this game is going to be pretty long. Since the demo is 1 mission, I would say at minimum about 20 more missions? Of course the early access version will be much less than that for now.
Just played the demo it easily convinced me to pre-order the game! I am super excited to see what happens in the water with the lovely Salvor in particular! I really hope there are segments where she is diving in the water and we can take a look at how she looks while underwater! Will there also be some conversations about swimming and diving too?
Glad you liked it! There will be some underwater moments you'll be able to check out. As for the conversations they don't get super in-depth but there will be a couple conversations about things in that area.
Thank you for your reply! I am so excited to hear that there will be some underwater content! I happen to be a writer with a huge bias for underwater stories and its details. I don't want it to sound like I will suggest direct scenarios to you, but I am willing to help out in including some details or conversation points that can help refine the parts of the game that involve talking about water or going under! Though, is this something I should go to discord with you about? And again, sorry if I am coming off as insistent.
Sure thing! I'm up for your suggestions whether you want to send them here, dm in discord, or suggest it in the salvor deep channel on my server, whatever you're most comfortable with, I'll read it.
I'm happy to see someone passionate about the details of these scenarios so I'm down for discussion. One thing I should say ahead of time is there are a few small constraints on what can be said in the sense of an organic way to bring up information. Other than that I look forward to seeing what you have!
preordered the moment i finished the beta. while BE and AE arent really my thing for already large "assets" the gameplay loop is so good I plan on playing the full game anyways. I hope the game can be kept seperate from steam though, ive managed to keep my steam library seperate from anything nsfw since I have family on my friends list.
Right, as Selena said, I would have to make alternate art of all the images.
Definitely something I could do but that kind of work would directly impact the current muddy release date. If I were to do that I would most likely do it after the full release as one of the later updates.
Seeing the amount of traction your game has gotten i hope you're not gonna let the hundreds of suggestions on how to improve y o u r game impact your development negatively, fe. trying to add too much cool stuff and forgetting the solid base that makes the demo so good. Love the game and wish you a lot of success
Even though the development time's projection has dramatically increased I'm trying to be super strict about keeping the things I add locked into the game's base.
Even so, I have to remind myself sometimes this is an H-game with a focused theme, not a mechanical competitor to runescape.
Well at the moment there is nothing to do, but once I develop the game to a good and polished state I'll be releasing the early access version of it. After that I'll be releasing updates for it until it is finished.
(Then, after the finished release, the development speed will drop dramatically but there will be a few extra updates after the full version.)
Currently I'm hoping for the development process to take less than 2 months from today. BUT I plan to release an early access version less than 30 days from now. Also I will be releasing this on steam as well once I get that page approved.
Love the demo, preordered. Maybe it would be possible to add a keyboard hotkey for the Y/N options and the scanner so that it would be possible to use the mouse only to move? would be grand
Played through every little bit of the demo and i love the idea behind it, very atmospheric and well done! Can't wait for the full release, already pre ordered it with a tip :)
Hoping for lots of various breast/butt expansion scenes/images, the more the better so having "hyper" sizes would be cool.
P.S have you considered adding a "shrinking" mechanic? Our lovely salvor starts with already pretty hefty assets front and back, so it would be fun to see both ends of the potential breast/butt size :)
played the demo enjoyed it then went to get the preorder version, paid for it but cant download it for some reason "itch.ios CDN" is there somewhere else i can download this?
I did find a bug incase you weren't aware of it yet on v1.11. If you trigger two dialogues without clicking the prompt, it soft locks you from being able to respond to either of them. The one that I triggered this was with the "are there any fish down here?" question and the "I found something of value" items. Once I got the dialogue for the fish, I clicked over to the items without clicking Y or N, once it started typing again for the item dialogue the game made both Y and N inactive buttons. Moving to other items or trying to retrigger the fish dialogue does not resolve the inactive Y and N buttons.
edit: It looks like the dialogue to finish the level back at the pod from the starting room will reset the Y and N buttons without having to restart the level.
yes, i bought a few games on Steam, so would be nice if you put the game there (although try keeping it below 10 USD, if u have to raise the price, i'm currently low on budget)
Tried out the demo. Not a bad start. My main criticism is that there wasn't any expansion so we could get a sense of how those scenes would play out. No enemies either, that I could tell.
It functioned well enough. Biggest gripe is how the picture from "get a picture" button only clears when you click on the control panel. I would rather see that being a constant, rather than a toggle. Especially since you could still click on the map behind it to make the Salvor move. Only other bug from there was that if you clicked "reload demo", you'd retain everything from your previous run. So you could unlock those doors immediately.
On the note of "safe food", I think it'd be worth adding fish that cause her to expand between missions, which can lead to more complications if you're not careful.
Glad you're liking it so far, the crazier stuff will be at the lower depths, but maybe I could get a good screenshot to show a bit of how expansion works though.
I see what you mean with the picture not clicking out. I'll get a fix for that one and the restart bug by the next devlog. 👍
Also interesting expansion fish idea, mechanical differences based on expansion size might be fun.
dont mind if i expand on that "safe food" of Azure :D plus my own ideas:
random food can be dangerous, it could expand her body parts like they said, but it could also do more than that. what if the mushroom she picked yesterday was a scraped experiment? we dont know what kind of experiment it is,...
if "unsafe food" is implemented, there should be a slider to change how likely randomly found food is "unsafe", and perhaps, change how likely an effect is chosen. (some people might not want this, or that)
since we talk about unusual food, i think we might as well consider "strange" things. what they do? stat lock? form change? nobody knows.
And... what if we, the players, can make our own conditions, effects, food, or beings? ya know, some people's brain are on another level, or just non-ordinary, thus they can come up with some very lewd and unusual things.
Well, im just giving my own thoughts, since i prefer customizability, and sometimes, creativity. but this might turn the way away from what you're planning
Interesting, that would add some variability to the game too. Form change specifically sounds like you have something in mind.
On your second point: there will be a little bit of a way to control how often you find types of unsafe food. Without spoiling too much, the mushrooms and things of that nature will have different designs on them depending on what they do. (dispatch will vaguely explain them if players choose no)
And I like your last idea, but if I were to implement that it would probably have to be in a future update after release.
If you wanted to go more in-depth with any of the ideas you had feel free to post them here or dm me on twitter!
Thanks for the feedback, I always appreciate it Runie!
Absolutely sold after the demo, like damn you really just woke up one day and just said "aight imma cook" then proceeded to start working on this wonderful game. Super hyped for full release, excellent work so far.
Demo seems promising, although it was a bit sparse with regards to actual content, the gameplay seems solid enough. Looking forward to the full release.
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I'm sorry if this is just me being blind or an idiot but, I have no clue what the difference between the demo and EA?
try redownloading on web and not on app
EA should have a menu when you first open the game, I'm not sure if this is an Itch bug, but all I can suggest is what vulplex suggested.
Question will there be any freediving/underwater peril moments? I enjoy situations where she is pushing her breathhold or can't surface for some reason and has to keep holding.
There will be! Especially on future missions where she won't be the only salvor at the wreck.
Sounds good to me. I also wonder if there will also be underwater movement.
Nothing for underwater movement is planned at the moment though
diving doesn't seem to look different based on chest size and at one point she tripped and after saying she has to fix her hair it wouldn't let me do anything and i had to reset
Same. After she trips and fixes her hair, the game locks. I have also noticed that occasionally when first beginning a dive, her starting point will be placed outside of the map walls. Also requiring the game to be exited and restarted.
The hair fix bug will be fixed by the next bug patch (the current workaround the discord found was if you wait long enough she should be able to move again), and I'll have the alternative arts for the sizes in the next content update. 👍
I am in love with this game! I love everything about it. The Salvor herself, the conversations, the sounds! The art!
All I could ask for would be more BE and AE, really. ^_^
Glad you love it! Certainly more BE and AE on the way. 👍
please add a confirmation box to the "delete save" button I've done it twice like a moron thinking it was the options button becuase the text is so small
Will do!
Would you be able to add more stages to the BE? It seems a little sudden. Like have her start off smaller. I also hope there is AE planned for the future, So far though it is a great game, I also had the same issue as Zerolander and Beernys. I was able to get out of it by spamming the echo graph lol.
Like transition frames for each size change? As far as the status image goes that is definitely a possibility in the future.
Event scenes on the other hand will most likely need to be locked to specific sizes to save on art time.
And I'm glad you're liking the game so far!
The status images, I think it would be a great touch. Also, how far does the game go so far? I haven't unlocked a new salvor spot since the second cave in a while or 60K.
Right, EA currently only has 6 levels, I should put that in the devlog as well.
Gotcha, thanks for letting me know. I hope updating this game goes smoothly, cant wait for more content. Keep up the great work
Got a bug / freeze in the facility level, when she trips and falls she no longer responds to pings once she says she has to fix her hair
Same here.
Currently working on a fix for that, hopefully I'll be able to roll that out soon.
If you wait long enough she'll automatically break out of the freeze (I think 1 or 2 minutes tops)
You got my support <3
Thank you! It means a lot. 😊
I am very glad that the game has been released, but I still can't buy games on itch.io is unlikely to be able to buy it sometime. I hope that it will appear on steam soon.
And will there be a little more content in the demo version?
(I'm sorry for the mistakes, if any, English is not my language)
Thank you, and I'm sorry to hear that you're not able to buy on itch.io.
For the demo versions I unfortunately have no plans to add content to them.
But I'll try my best to get the game on steam soon!
Very happy to hear it!
Indeed! There will be more max sizes for both AE and BE in events, as well as all the scenes will have more size variations in future updates!
Unfortunately I currently have no plans for keeping sizes between levels. I would have to get a better estimation on how much art I'm doing for the game before I could make a decision like that.
Not intentionally, but there's a bug that allows you to interact with certain BE items without destroying them, granting you the max level. Something about walking away after a certain point, I can't remember. Just be careful it's easy to break the game with this method.
personally i'm keeping an eye on this solely for the BE, in case it helps steer development.
Certainly! I'll count that as an extra vote for future BE content.
I gave it a try. I imagine I missed some details but I like it so far :)
Thanks for trying it out! Allowing players to click an hold down for movement is definitely something I should add to the game next.
I look forward to the full release :)
Waiting this game on steam. Bc i cant buy games on itch.io
Yea I'm really hoping steam will let me in the next week or two.
When will the new update come...
This month! It will only be early access though, but it will start getting updates.
May I know what program you use for the game because this is one of the rat styles I can't do in most of the programs
I use Unity. Also NavMesh Plus for easier pathfinding 👍
Oh I couldn't play the game yet so I thought that some pictures were not drawn using a game engine.
But that doesn't mean I won't play it.
Oh my bad, I see now! Art styles. I use Krita, it has a pixel brush (and a grid at near-full zoom) and I draw all pictures for H-Scenes to 512px/512px. Anything else will be scaled to multitudes of 16/16, 32/32 or 64/64 depending on its in-world size. (Also 99% of the pictures are only two colors: white and transparent so I can have a consistent BG)
Unity has some things that line the art up well and some post-processing(PP) that give's some effects (If you want to check a before/after of just how much PP contributes: there is a button to turn off screen effects when you get the game).
Hope that helps!
Cant wait for the game, the concept is pretty cool. Id love to see this type of game taken in a sfw aspect as well.
OOOOH? Perhaps you may be interested in my main inspiration for this game!
It's called: Deadnaut: Signal Lost
It's a super-fun super-tough sci-fi game that has a ton of builds to play around with.
Pre-ordered just after testing the demo, smells wonderful.
How long will the game last?
I don't have an exact number on the amount of missions or pictures yet but I would say this game is going to be pretty long. Since the demo is 1 mission, I would say at minimum about 20 more missions? Of course the early access version will be much less than that for now.
Thank you for the preorder!
Really hyped, good luck for the development !
Thank you!
Just played the demo it easily convinced me to pre-order the game! I am super excited to see what happens in the water with the lovely Salvor in particular! I really hope there are segments where she is diving in the water and we can take a look at how she looks while underwater! Will there also be some conversations about swimming and diving too?
Glad you liked it! There will be some underwater moments you'll be able to check out. As for the conversations they don't get super in-depth but there will be a couple conversations about things in that area.
Thank you for your support! 🙏
Thank you for your reply! I am so excited to hear that there will be some underwater content! I happen to be a writer with a huge bias for underwater stories and its details. I don't want it to sound like I will suggest direct scenarios to you, but I am willing to help out in including some details or conversation points that can help refine the parts of the game that involve talking about water or going under! Though, is this something I should go to discord with you about? And again, sorry if I am coming off as insistent.
Sure thing! I'm up for your suggestions whether you want to send them here, dm in discord, or suggest it in the salvor deep channel on my server, whatever you're most comfortable with, I'll read it.
I'm happy to see someone passionate about the details of these scenarios so I'm down for discussion. One thing I should say ahead of time is there are a few small constraints on what can be said in the sense of an organic way to bring up information. Other than that I look forward to seeing what you have!
preordered the moment i finished the beta. while BE and AE arent really my thing for already large "assets" the gameplay loop is so good I plan on playing the full game anyways. I hope the game can be kept seperate from steam though, ive managed to keep my steam library seperate from anything nsfw since I have family on my friends list.
Definitely, a separate version will be coming out on Itch a little earlier than steam but both versions will have the same content. 👍
Thank you for your support!
I need to ask, this game has the BE tag. I would like to know what kind in the essence of Permanent, Temporary, singular or multiple?
Temporary, about the length of a single level at most, and there will be a few different sources and events of expansion throughout the game.
Are there any plans to make the changes permanent?
it just mean more arts
perhaps that's for after release period, along with other stuff
Right, as Selena said, I would have to make alternate art of all the images.
Definitely something I could do but that kind of work would directly impact the current muddy release date. If I were to do that I would most likely do it after the full release as one of the later updates.
Permanent growth would definitely be good, but it's not core to the premise. It would be good to add in later on but it's not a deal breaker imo.
Seeing the amount of traction your game has gotten i hope you're not gonna let the hundreds of suggestions on how to improve y o u r game impact your development negatively, fe. trying to add too much cool stuff and forgetting the solid base that makes the demo so good. Love the game and wish you a lot of success
Even though the development time's projection has dramatically increased I'm trying to be super strict about keeping the things I add locked into the game's base.
Even so, I have to remind myself sometimes this is an H-game with a focused theme, not a mechanical competitor to runescape.
And thanks mark! I appreciate it.
I finally preorder it :D
Oh that was fast! Thank you for your support sir! 🙏
Yep so what do i do now?
Well at the moment there is nothing to do, but once I develop the game to a good and polished state I'll be releasing the early access version of it. After that I'll be releasing updates for it until it is finished.
(Then, after the finished release, the development speed will drop dramatically but there will be a few extra updates after the full version.)
before preorder ,can you tell me when it will be released
3 months maybe more?
Currently I'm hoping for the development process to take less than 2 months from today. BUT I plan to release an early access version less than 30 days from now. Also I will be releasing this on steam as well once I get that page approved.
Thanks for checking out my game!
thanks for your reply
then i will buy steam version in first timing
love your work after play demo
hope there will be more scuba scenes , i love that
i bought the game i pe order it and cant download preorder zip file plz help me out
Hey Maxim sorry about that. Itch requires I have a placeholder file in order to do preorders. Not sure how to handle that file exactly.
I added in a [preorder] tag to the file name for clarity now.
Currently I have no early access version available but I will be releasing one during one of the future devlogs.
Love the demo, preordered. Maybe it would be possible to add a keyboard hotkey for the Y/N options and the scanner so that it would be possible to use the mouse only to move? would be grand
Sure I'll add hotkeys for those 3.
Thank you for your support!
Played through every little bit of the demo and i love the idea behind it, very atmospheric and well done! Can't wait for the full release, already pre ordered it with a tip :)
Hoping for lots of various breast/butt expansion scenes/images, the more the better so having "hyper" sizes would be cool.
P.S have you considered adding a "shrinking" mechanic? Our lovely salvor starts with already pretty hefty assets front and back, so it would be fun to see both ends of the potential breast/butt size :)
Glad you like it, and thanks for the tip!
Honestly I never even thought of the shrinking mechanic, I'm definitely adding that now though. I can already imagine how she'd react. 🤭
played the demo and instantly had to preorder
Thank you! 😊
I played the demo and loved it! I hope you will finish developing the game soon and we can play the full version.
Thank you! I hope to be rolling out early access soon(ish)!
played the demo enjoyed it then went to get the preorder version, paid for it but cant download it for some reason "itch.ios CDN" is there somewhere else i can download this?
Yea sorry about that, itch requires I have a placeholder file in order to do preorders. Not sure how to handle that file exactly.
Currently I have no early access version available but I will be releasing one during one of the future devlogs.
I've been loving the game so far!
I did find a bug incase you weren't aware of it yet on v1.11. If you trigger two dialogues without clicking the prompt, it soft locks you from being able to respond to either of them. The one that I triggered this was with the "are there any fish down here?" question and the "I found something of value" items.
Once I got the dialogue for the fish, I clicked over to the items without clicking Y or N, once it started typing again for the item dialogue the game made both Y and N inactive buttons. Moving to other items or trying to retrigger the fish dialogue does not resolve the inactive Y and N buttons.
edit: It looks like the dialogue to finish the level back at the pod from the starting room will reset the Y and N buttons without having to restart the level.
Glad you're loving it! Thanks for the catch (and the repro steps)!
I'll see if I can get a fix for that by the next patch.
The gameplay is actually fun, and the development of the game is going along great!
Just a question: I see the breast-expansion and ass-expansion tag in the game: will it just include some of it or be part of the gameplay?
Glad you're enjoying it so far!
Currently ass expansion will be a few events, while breast expansion will be a few events + variants on existing images sprinkled throughout the game.
this was really great.
just curious but what's the timeline on this like? am hyped
Thanks! I'm hoping to be finishing the last parts around the 7 or 8th devlog, so most likely a month from now.
The demo looks like fun, I'll definitely preorder this soon once my finances allow it.
I appreciate it! Also no rush, money is tight these days.
kinda wanted to preorder this, but itch doesnt support my nation's credit card... yet
still, good demo :) keep going. i kinda wanted to see what this game will be
I'm glad you liked it!😊
Does Steam or DLSite support your credit card? I'll be releasing on those sites too.
yes, i bought a few games on Steam, so would be nice if you put the game there (although try keeping it below 10 USD, if u have to raise the price, i'm currently low on budget)
although never tried any other site though
preordered it a bit ago wishing you the best of luck mate
Appreciate the support!
Tried out the demo. Not a bad start. My main criticism is that there wasn't any expansion so we could get a sense of how those scenes would play out. No enemies either, that I could tell.
It functioned well enough. Biggest gripe is how the picture from "get a picture" button only clears when you click on the control panel. I would rather see that being a constant, rather than a toggle. Especially since you could still click on the map behind it to make the Salvor move. Only other bug from there was that if you clicked "reload demo", you'd retain everything from your previous run. So you could unlock those doors immediately.
On the note of "safe food", I think it'd be worth adding fish that cause her to expand between missions, which can lead to more complications if you're not careful.
Glad you're liking it so far, the crazier stuff will be at the lower depths, but maybe I could get a good screenshot to show a bit of how expansion works though.
I see what you mean with the picture not clicking out. I'll get a fix for that one and the restart bug by the next devlog. 👍
Also interesting expansion fish idea, mechanical differences based on expansion size might be fun.
Thank you for playing!
dont mind if i expand on that "safe food" of Azure :D plus my own ideas:
Well, im just giving my own thoughts, since i prefer customizability, and sometimes, creativity. but this might turn the way away from what you're planning
Interesting, that would add some variability to the game too. Form change specifically sounds like you have something in mind.
On your second point: there will be a little bit of a way to control how often you find types of unsafe food. Without spoiling too much, the mushrooms and things of that nature will have different designs on them depending on what they do. (dispatch will vaguely explain them if players choose no)
And I like your last idea, but if I were to implement that it would probably have to be in a future update after release.
If you wanted to go more in-depth with any of the ideas you had feel free to post them here or dm me on twitter!
Thanks for the feedback, I always appreciate it Runie!
Here's some more not-so-sane ideas, same warnings though:
I pre-ordered the game and tried the demo. Solid demo, can't wait to see the final product. Hopefully you could add a gallery as well.
Thank you for the preorder! Definitely adding a gallery this time 👍
Absolutely sold after the demo, like damn you really just woke up one day and just said "aight imma cook" then proceeded to start working on this wonderful game. Super hyped for full release, excellent work so far.
Thank you, glad you liked it!
Demo seems promising, although it was a bit sparse with regards to actual content, the gameplay seems solid enough. Looking forward to the full release.
Noted, and thanks for playing!