I got to the part where you both talk about there being other individuals in the next set of dives but these areas didn’t unlock for me. Am I missing something?
Will there a way to select what stage or level of expansion a body part is at in the gallery for the next update? For me most things are stuck at the flat chest variant and there's no way to switch them even though I know I've viewed the other variants in game.
Also really really excited for the animated idles btw, that teaser gif in the progress report looks amazing
There's still a lot left for me to do so unfortunately I can't tell how much time is left yet. But the largest parts of the work are finished now so I'm really hoping sooner rather than later.
i might have the slow, but i cant figure out what to do after the talk about her lying about having dived before, beginning to go deeper, and she starts calling you boss/captain
also, the dive area in rolling shelf wreck currently cannot be done, you cant interact with it.
That's currently the last level available. The next update will start from there. 👍
The dive area in rolling shelf wreck currently seems to have a problem specifically with being done more than once. If you're only able to do it the first time then I'll have a fix for that on the next update as well. Otherwise I can check to see if it is uninteractable the first time too.
Unfortunately the art section will be the longest and hardest to predict section. But this section is coming to a close so I hope the update will come soonish. I just don't know for sure until I get an inventory of all the remaining work after I finish the art.
[Thought Only from Demo] It is nice and the atmosphere along with delayed impute in nice, however I find the experience to be less tactile than I would like. If there was more of a hurdle than "left click mouse" I would appreciate it. The way it is now makes it look like I am an operator but does not feel like I am.
A simple idea of this would be having to manually type "-x, -y" for movement along with maybe adding ":-insert context-" to forewarn what you are transmitting.
Move here | Unknown Object | Noteworthy Debris [-056, -507] | :UKO | :FOD Gets character to move | An object to inspect | Change in original structure
This would give the delayed impute a more tactile feel and a light layer of learning all the acronyms. This does however come at a down side, the Salvor needs to be able to react and move on their own accord based on the commands given/ungiven and external stimuli. Make it so you feel and look like the player is an operator and not the Salvor would also heighten the fear and tension of passive observation.
This would require a whole lot of programing, lot more dialog, and a lot of time so please take this comment as a thought experiment rather than a suggestion.
Even the idea of doing a spinoff project that's more horror-centric with the player operating a much older model of machine needing to type in things like this would open up a lot of opportunities to do horror centered around the old machine system.
super hopeful for future updates really promising so far!
was messing around and i found a bug ( i dunno if it was reported yet) while in the map if you press enter it'll send a scan and when you enter the shop or your home a image will be displayed, sometimes i see that little marker in the middle of the screen too
also i was wondering if you were planning on
1, having sex scenes, either with creatures or people?
2, allowing her to rip her swimsuit, i tried to keep telling her to squeeze through tight spaces but she gives up. was wondering if that would be implemented in the future?
I will add, since the MC has the option of responding with Y/N being able to have an impact on how her actions play out and kind of helping (or) sabotaging her, could be really fun. This would probably add a lot of work though, but just a thought for later stages of development.
For example, maybe when her swimsuit gets snagged when trying to fit through a gap, you can choose to have her try anyway, ripping it and giving her some kind of debuff. (enemies are more aggressive etc.)
Same thing for the diving, like maybe you get punished for pushing your luck too soon and trying too many times on a low percentage dive and she gets slower movement for a bit or something since her lungs would take a hit.
I just hope there will be more player agency in how you can choose to approach each run, and what choices you want your salvor to make. This would help replayability too i believe.
i dont understand why i see this game in the ntr category it doesn t have ntr in it as far ass i ve played it or maybe i haven t gotten to that point yet (i dont really like ntr)
I was kind of confused with the tag as well. The game seems to be more voyeuristic in nature, with you being an observer to all the events. I think the term NTR encompasses a lot of things now, so I wouldn't be surprised if it does also include voyeurism. There could also be some route planned where you explore a more serious relationship with the diver, so I wonder if that's why they included it. In that scenario, the NTR tag would fit way better since it's now your girlfriend being harassed by the horrors that lurk in the deep. I'm into NTR and hope there's some kind of route for that, but I hope people who aren't into it also get a more vanilla route so they can enjoy this amazing game as well.
@i love NTR2 Right, the game only has the first 7 missions available but once the rest of the levels are added it will become a bit more relevant. For now it's just a warning for future content.
@Le Flop Yea after the date mechanic was added the game fell into a bit of a gray zone when it comes to NTR. I wanted to be on the safe side since the relationship gets a little more serious as the game goes on. (And thank you!)
I need some help... Loving the game so far.. I just reached the part where they have a conversation about her experience level and that the next parts are gonna have bandits and pirates etc... But then no new places appear...?? Im stuck at 65k depth with nothing new appearing.. Spent so long waiting to get to meat of it and then nothing!! Im not sure if Im missing anything..? Or what?
This is probably the only game that pulled me in with its gameplay and atmosphere. I hope the developer will add more soundtracks while passing the maps. Just somehow everything is calm, not on stress pass. You can not add monsters, but somehow show that you should not stay for to long in this place. For example, on the map with a sunken submarine, you can add the scraping of metal. As if a little more stay here, then the structure will break to hell.
I felt like I rushed the sound a little too much so I'll definitely be adding many more sounds for this next update (both in previous levels and future levels).
Thank you for your suggestion as well! Sounds that change when you spend enough time on a level are definitely things I can implement. 👍
On the current final level, they're 2 areas where it says "I can't clear this by hand" Honestly haven't played this game since release and I can't remember if theres a way to get past those. Mind sharing a little help lol
When I first saw a moving target in the water I was like: "Oh, a dolphin? A tentacle monster? Nevermind, just a fish." Though, it was a bit scary to touch it when you can't see what it is. 10/10 fear of the unknown experience!
Everything required to get on Steam should be available in v0.6 so [unless they bring up something new] I should be able to get it on that platform around the same time the next update is released. 👍
(If not I'll give another more accurate date for the Steam release in one of the future devlogs/game description.)
Thank you! Unfortunately the speed I finish artwork at isn't consistent for every piece so I don't have a good estimation of when I'll be done for now.
This is the first I've heard of a problem like that. It sounds almost like something removed your administrator privileges on your PC.
If I were you I would check to see if you have lost any other privileges regarding your windows security. Aside from that I can only think of doing all the basic security steps to find what caused the problem. (ESPECIALLY if it's ONLY my files that can't be deleted.)
If you need the files removed quickly there's also software that works well with removing files that can't typically be deleted but I have no idea what those would be.
game is cool, but very buggy, multiple times i try to interact with a door (i got equipment) or a item and game just does nothing. (one time the game fixed itself but most times not) its also sucks when i get a dialog prompt but before i can respond she interacts with a item and i lose out it. one spot that kept happening with me with the skeleton. i just gave up on it.
another spot i was interacting with a tight spot, trying to get her to keep going when shes too big. then the dialog just stops when i know she suppose to be say "i cant rip my suit" (was hoping for a new art image if i kept pushing her, i get the feeling there isn't one though)
also, the gallery is bugged for me, it only shows her as flat for all the modular images (the opposite of what i like)(and why not have the option to change her if the images are in the game already) i also got a flat image of her in a mission on the hard shrooms before i took the flat shrooms
nit picks aside. it was still cool. really want to play more
as you've said, the game is kind of overpriced right now. it ended just as it seemed like it was gonna ramp up and get interesting
can you give a rough guess to when the next big update is coming? like best guess how many months? i know it can be hard to say but just a guess would be nice
and honestly id rather have more content then bug fixes
I've got a fix coming for dialog prompts missed on some interactions and the next update will have sizes stored in the gallery as well. 👍
Currently I'm super close to progress report 2/3 (maybe another week.) Once I finish with that I'll be onto the art of the update (Hopefully less than a few weeks for that, but I'm still bad at predicting how long art takes.) Then 10 levels will be added in the next update!
After all that is said and done, there will be another 10 levels released with a slightly shorter timeframe (since some of the work is being frontloaded into this update.)
Damn, this game is pretty cool. The whole "expansion" ain't really for me, but the general premise is hella nice. Liking the interactions with the salvor.
I've been going back and forth for a while on what name she should have, but I think I've got one. Most likely I'll try to drop that in the next update. I got a big fix for all broken convos like the shop one as well. 👍 (Thanks for bearing with me!)
DANG this game's crazy slow. I think what makes it worse in that regard is that any time you go back to something you've done before, the game goes through the entire "uh I don't know how to dive" chat from scratch, or the "oh no my eyes are burning" chat (despite wearing a snorkel) and OH BOY does that whole talk with her about diving in salt water take a lot of time. The game in general doesn't seem to save "flags" as you go at all, going to the first level has her acting like a total noob. Every time you dive, she acts like it's the first time. Every time you pick the boob mushrooms, it's the whole convo again. Every time you finish the mission with the boob mushrooms, she emails you about her tits shrinking back down. All of this makes replaying missions to get everything a huge pain in the butt.
Also the game mentions increasing the chances of success on the first time you do something in an area, but it only buffed from 5% to 10% in the first area, and it's still 10% in the second dive spot, even after failing plenty of times (getting real sick of that talk about the salt water too). I'm like 10-20 tries in and I can't get that damn thing to work, I'm starting to think the second dive is bugged.
To make the slowness worse, the game pauses if you alt-tab out of it, so I can't even do other stuff while the game's going through the 20th attempt at diving (oh boy, I could RANT about RNG. RNGesus and me, we're not friends) or tabbing out while she's swimming.
That said, the game's got style at least. Cool game, even if I don't want to play it anymore.
Fair enough, there will be a few speed ups in the next update regarding replayability.
For the sake of people who want to try some of the branching conversation paths these levels will have the same conversations regardless of progress in the game. BUT for the sake of people that would like to replay missions for treasure or for getting all the scenes, I will have the future levels be much more friendly with replayability due to her not needing those full conversations for each interaction anymore.
Also the after mission emails will now have a one-time limit so hopefully no one will run into that problem in the future update.
I'll check diving percentages and overall chances as well, there might be a bug because the starting dive chance is 0%.
I hear you on the alt+tab pausing the game problem too. For certain porn game reasons I'll be keeping it as a default option BUT in the future update I'll put a toggle button in the options menu to disable that.
Thanks for your feedback and I'm glad you like the style at least! 🙏
Heya! This was really enjoyable to go through, there's so much potential here for some good stuff and I'm excited to see what you add in next.
The world/character building is great too, it was nice to see how the salvor and the dispatcher interact over the missions. On that note, would there be any H-scenes between the salvor and the dispatcher? Or just the salvor and the monsters/entities inside the areas she scavenges?
Either way, I can't wait to see what else you implement into the game!
Awesome! One other thing, would you be able to purchase/give the salvor items like the mushrooms actually before the mission so her appearance would be changed for the entirety of the dive, or only have access to them within the mission themselves?
Currently there will only be access to the size changers in the missions themselves in order to control the amount of variation art I would have to do, BUT that could definitely be one of the future updates after v1.0
Got it, completely understandable ^^ Again, excited to see what you've got in store for this, hope development goes smoothly and can continue to support this project <3
You got a lot of "horror of the deep" vibes without a lot of horror of the deep. This game is missing monsters. The salvor has to constantly having to be stealthing around to avoid getting raped by fishmen, zombies, mindflayers, octopi, giant fish, whatever. Maybe have a ticking clock element where the longer you're there, the more bad things come out.
I feel like the tiddy and ass expansion are wasted here. Throw in some monsters with variable scenes depending on what her size is. Hell, I think you should throw in hostile Salvors that will capture her if you don't play smart. Then you gotta ransom to get her back, maybe get some scenes if you take too long.
Something, brother. Conceptually, this game is dope. But you gotta put more into it. If it's just "Ah, but look look! Her tiddies are big. Isn't that inconveniant and sexy?" then it just ain't worth a play. But it could be. Hear me out on them ideas. Look forward to seeing what this shapes out to be.
Hey thanks for the suggestions, and good news! Many people in the discord echo your sentiment on how the horror(H)/porn(P)/mechanics(M) should be handled. I'm currently working on a few of those things right now so they'll be releasing in the next version.
Unfortunately not all of them though, in terms of the game's total available contents (about 30%) there can't be much H and P at such a shallow depth, BUT the next update (v0.6) will be introducing most of the M and a small amount of H elements. Then the final update (v1.0) will have the most H elements as they begin to tie with the story.
Lastly, many people agree with you about wasted potential, myself included (I've been compiling a list of ideas since before early access) and I'm not sure how to say this without bringing up financials. So I'll be real with you too and say: 1. Everything in the game's roadmap up to v1.0 is "set in stone". 2. All the ideas planned to be implemented aren't even half of the ideas on the list. 3. Currently I can't afford to implement everything.
Lastly, I should say 1.0 is by no means the end. The potential is only wasted when I remove it from the list, essentially v1.1 can just as easily be a level pack with new mechanics. But to figure out whether or not this game can stand on its own I'll need it to be released and performing while I'm supporting my other projects. Frankly, as you've said, during this period (and maybe after) it might not be worth the play.
Sorry for the long-winded response, I tried to cut out as many paragraphs as possible. I appreciate your passion for the project, and I'll certainly add the new ideas to the list.
Bro, you're pretty fucking cool. I'm glad you took the the time to read my post and that you got real aspirations for this. I thought your first game was pretty neat and also had a lot of potential. This one could be one of the greats with some elbow grease.
I look forward to what you're gonna put out. Normally I'm the kind of person who pirates porn games but the aesthetics of this one were so interesting I actually shelled out a couple to see what the EA was like.
You've got me hyped up now to see what all you got cooking for this one, brother. Good luck.
Hey well thanks for purchasing a copy! I appreciate it. 🙏 (Definitely more coming for CDares as well. I think at that size the game is a little overpriced.)
I have a couple of plans to fix the slow movement in the next update. 👍
The few actions will be a difficult problem though. Currently I'm avoiding too much repetition for actions. But I'm hoping the next version's larger variety of actions will fix this problem as well.
This is a very nice game! The atmosphere of the game and the illustrations of the event scenes are all wonderful.
I have a question about future additions to this game.
1: I didn't see it mentioned in the tag, but will there be any additional elements related to belly expansion, pregnancy, obesity, etc., chest expansion, etc.?
2: Also, will further stages be added to state changes such as breast expansion?
I apologize for the length of this article.I will look forward to future updates.
this game is really good, like genuinely. sexually its not my jam, though its undeniably still really hot, but damn this is competent and frankly even calming! the sound design is really nice too, the GUI is a great vibe... ill be keeping my eye on this game!
(cant forget the S-Tier waifu, either! i love her so much)
i got to the point where it said levels would get more dangerous, and then no new levels showed up. is this because of a bug or because they haven't been implemented yet?
Do you think maybe there could be a scene with salvor and dispatcher, not necessarily a sex scene just a normal scene where they would hangout, and not one where it goes to a full visual novel, you know just to fleshen the relationship between them
Certainly! There is a solid (planned at least) chance some non-work interactions are going to be happening between you and her. (For story reasons I'm not entirely sure if that'll be in the next update or the one after that though.)
have you thought about a nudity option in some cosmetic form, either via a reward after reaching something? Perhaps not entirely since that would mean a lot of time to rework all the CGs around it.
Indeed! Currently the idea is there will be various outfit events that change the look of all future events in the level. That way it won't take too much time to do the extra CGs. I'll make those outfit events show up relatively early so players won't have to redo levels in case they find an event before the outfit event.
Would drowning possibly be added? Maybe even a CPR scene? (I suspect this one might be a bit difficult but still enjoying your game so far nevertheless!
Right, since game overs aren't a mechanic yet that would be a difficult addition. BUT that CPR suggestion gave me an idea for a scene, I'll add that to the list! Also glad you're liking the game so far!
Yes futa content will be a sizeable chunk BUT it will be easily avoidable, once you enter a level with futa the salvor will call them out when she sees them.
trate de comprar el juego y ocurrió un error. después salio que se compro 4 veces pero ni siquiera lo tengo ni en biblioteca ni en correo. y si me quito el dinero -__- sin ofender al creador pues porque fue un error de la plataforma pero al menos haber recibido el juego :,c
Hola, siento oír eso. Si no has contactado con el soporte de Itch.io te recomiendo que lo hagas primero. Por lo general, me incluirá en el correo electrónico para que pueda ayudar con más información.
Si ya lo has intentado, te recomiendo que pidas un reembolso. Como no has descargado el juego, deberían devolverte los 20,86 USD sin problemas. 👍
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out of curiosity are there futa enemies you have to avoid in this game? Game is tagged with futa in it so I’m just curious.
Correct! In the game there will be a couple of identifiable areas where you can get stuck in a futa event.
I got to the part where you both talk about there being other individuals in the next set of dives but these areas didn’t unlock for me. Am I missing something?
thats the end of the game till the update. Im hoping it comes soon the games pretty great
hey quick question.
Will there a way to select what stage or level of expansion a body part is at in the gallery for the next update? For me most things are stuck at the flat chest variant and there's no way to switch them even though I know I've viewed the other variants in game.
Also really really excited for the animated idles btw, that teaser gif in the progress report looks amazing
Indeed! There will be a way to choose which size from the sizes you discover. 👍
And I agree! I'm happy with the work that the animators have done.
how do i activate futanari mode
There is no futanari available in the current version but there will be futanari content in the next two updates.
y'know, i've been wondering what those hard mushrooms were for...
Please tell me we're getting that update soon.... I CAN'T WAIT MUCH LONGER
There's still a lot left for me to do so unfortunately I can't tell how much time is left yet. But the largest parts of the work are finished now so I'm really hoping sooner rather than later.
Man you must be adding a lot of content my dude, well as the great make and chad have once said. "Let Him Cook"
updated a day ago? whar?
Oh yea, just something small on the store page, nothing in terms of game updates yet. 😅
This game is too good and original in everything. both visually and mechanically. Very good job, this game is turning out perfect
Thank you! I'm hoping to finish the next major update soon(ish)! 👍
i might have the slow, but i cant figure out what to do after the talk about her lying about having dived before, beginning to go deeper, and she starts calling you boss/captain
also, the dive area in rolling shelf wreck currently cannot be done, you cant interact with it.
That's currently the last level available. The next update will start from there. 👍
The dive area in rolling shelf wreck currently seems to have a problem specifically with being done more than once. If you're only able to do it the first time then I'll have a fix for that on the next update as well. Otherwise I can check to see if it is uninteractable the first time too.
its interactable the first time, just not afterwards
excited for the next update tho :3
Any estimate when the update might come? I'm kinda hype
Unfortunately the art section will be the longest and hardest to predict section. But this section is coming to a close so I hope the update will come soonish. I just don't know for sure until I get an inventory of all the remaining work after I finish the art.
I see. Good luck with your work!
[Thought Only from Demo]
It is nice and the atmosphere along with delayed impute in nice, however I find the experience to be less tactile than I would like. If there was more of a hurdle than "left click mouse" I would appreciate it. The way it is now makes it look like I am an operator but does not feel like I am.
A simple idea of this would be having to manually type "-x, -y" for movement along with maybe adding ":-insert context-" to forewarn what you are transmitting.
Move here | Unknown Object | Noteworthy Debris
[-056, -507] | :UKO | :FOD
Gets character to move | An object to inspect | Change in original structure
This would give the delayed impute a more tactile feel and a light layer of learning all the acronyms. This does however come at a down side, the Salvor needs to be able to react and move on their own accord based on the commands given/ungiven and external stimuli. Make it so you feel and look like the player is an operator and not the Salvor would also heighten the fear and tension of passive observation.
This would require a whole lot of programing, lot more dialog, and a lot of time so please take this comment as a thought experiment rather than a suggestion.
Oooo that would be really cool!
Even the idea of doing a spinoff project that's more horror-centric with the player operating a much older model of machine needing to type in things like this would open up a lot of opportunities to do horror centered around the old machine system.
super hopeful for future updates really promising so far!
was messing around and i found a bug ( i dunno if it was reported yet) while in the map if you press enter it'll send a scan and when you enter the shop or your home a image will be displayed, sometimes i see that little marker in the middle of the screen too
also i was wondering if you were planning on
1, having sex scenes, either with creatures or people?
2, allowing her to rip her swimsuit, i tried to keep telling her to squeeze through tight spaces but she gives up. was wondering if that would be implemented in the future?
Thank you! (The next update will be the biggest!)
Good catch, this is the first I've seen of that bug, I'll have a fix for it by the next version.
1. Indeed, there will be a lot of that coming. 👍
2. Maybe, some things like that will certainly happen though!
I will add, since the MC has the option of responding with Y/N being able to have an impact on how her actions play out and kind of helping (or) sabotaging her, could be really fun. This would probably add a lot of work though, but just a thought for later stages of development.
For example, maybe when her swimsuit gets snagged when trying to fit through a gap, you can choose to have her try anyway, ripping it and giving her some kind of debuff. (enemies are more aggressive etc.)
Same thing for the diving, like maybe you get punished for pushing your luck too soon and trying too many times on a low percentage dive and she gets slower movement for a bit or something since her lungs would take a hit.
I just hope there will be more player agency in how you can choose to approach each run, and what choices you want your salvor to make. This would help replayability too i believe.
i dont understand why i see this game in the ntr category it doesn t have ntr in it as far ass i ve played it or maybe i haven t gotten to that point yet (i dont really like ntr)
I was kind of confused with the tag as well. The game seems to be more voyeuristic in nature, with you being an observer to all the events. I think the term NTR encompasses a lot of things now, so I wouldn't be surprised if it does also include voyeurism. There could also be some route planned where you explore a more serious relationship with the diver, so I wonder if that's why they included it. In that scenario, the NTR tag would fit way better since it's now your girlfriend being harassed by the horrors that lurk in the deep. I'm into NTR and hope there's some kind of route for that, but I hope people who aren't into it also get a more vanilla route so they can enjoy this amazing game as well.
@i love NTR2
Right, the game only has the first 7 missions available but once the rest of the levels are added it will become a bit more relevant. For now it's just a warning for future content.
@Le Flop
Yea after the date mechanic was added the game fell into a bit of a gray zone when it comes to NTR. I wanted to be on the safe side since the relationship gets a little more serious as the game goes on. (And thank you!)
That just bait. Some devs love bait use tag. That just fake teg.
Ntr have voyeurism, but usually u play as husband, boyfriend, not just anonim dude. Need plot, or that not ntr.
I dont really like ntr, yea i believe you with your nickname :D
On the facility mission when she trips I cant move her afterwards. She says shes fixing her hair but I don't know how to move forward after that
That one sounds like an older bug, which version do you have?
There is a fail-safe that kicks in after about a minute, which should allow her to move again.
I need some help... Loving the game so far.. I just reached the part where they have a conversation about her experience level and that the next parts are gonna have bandits and pirates etc... But then no new places appear...?? Im stuck at 65k depth with nothing new appearing.. Spent so long waiting to get to meat of it and then nothing!! Im not sure if Im missing anything..? Or what?
Just realized that you've mentioned only 7 missions available.. Can't wait for the rest. It looks great
Thank you!
For clarity I'll be putting in a development progress bar in the main menu for the next update as well. 👍
xXReview
This is probably the only game that pulled me in with its gameplay and atmosphere. I hope the developer will add more soundtracks while passing the maps. Just somehow everything is calm, not on stress pass. You can not add monsters, but somehow show that you should not stay for to long in this place. For example, on the map with a sunken submarine, you can add the scraping of metal. As if a little more stay here, then the structure will break to hell.
Glad you are liking it so far!
I felt like I rushed the sound a little too much so I'll definitely be adding many more sounds for this next update (both in previous levels and future levels).
Thank you for your suggestion as well! Sounds that change when you spend enough time on a level are definitely things I can implement. 👍
On the current final level, they're 2 areas where it says "I can't clear this by hand" Honestly haven't played this game since release and I can't remember if theres a way to get past those. Mind sharing a little help lol
Those can only be cleared if you have 2 or more equipment. (Unless there's a bug preventing you from clearing it.)
Oh gotcha, I'll give that a shot
Can you get level 3 BE? I've gotten the level 3 AE in the final level but I haven't been able to get level 3 BE
Aside from certain bugs there is no official way to get level 3 BE. That will be much more common in the next update though. 👍
Thank you for the response! Looking forward to the next update even more then.
What is a salvor?
Basically another word for scavenger but more specific to ships and the sea.
Cool! Thanks for the quick reply
When I first saw a moving target in the water I was like: "Oh, a dolphin? A tentacle monster? Nevermind, just a fish." Though, it was a bit scary to touch it when you can't see what it is. 10/10 fear of the unknown experience!
Glad you liked it!
Plenty more moments like that in the upcoming version. 👍
Everything required to get on Steam should be available in v0.6 so [unless they bring up something new] I should be able to get it on that platform around the same time the next update is released. 👍
(If not I'll give another more accurate date for the Steam release in one of the future devlogs/game description.)
when is the new update? i really like your work
Thank you!
Unfortunately the speed I finish artwork at isn't consistent for every piece so I don't have a good estimation of when I'll be done for now.
My files are marked as Read only and i am unable to change that or remove the files from pc, anyone else having the same issue?
This is the first I've heard of a problem like that. It sounds almost like something removed your administrator privileges on your PC.
If I were you I would check to see if you have lost any other privileges regarding your windows security. Aside from that I can only think of doing all the basic security steps to find what caused the problem. (ESPECIALLY if it's ONLY my files that can't be deleted.)
If you need the files removed quickly there's also software that works well with removing files that can't typically be deleted but I have no idea what those would be.
game is cool, but very buggy, multiple times i try to interact with a door (i got equipment) or a item and game just does nothing. (one time the game fixed itself but most times not) its also sucks when i get a dialog prompt but before i can respond she interacts with a item and i lose out it. one spot that kept happening with me with the skeleton. i just gave up on it.
another spot i was interacting with a tight spot, trying to get her to keep going when shes too big. then the dialog just stops when i know she suppose to be say "i cant rip my suit" (was hoping for a new art image if i kept pushing her, i get the feeling there isn't one though)
also, the gallery is bugged for me, it only shows her as flat for all the modular images (the opposite of what i like)(and why not have the option to change her if the images are in the game already) i also got a flat image of her in a mission on the hard shrooms before i took the flat shrooms
nit picks aside. it was still cool. really want to play more
as you've said, the game is kind of overpriced right now. it ended just as it seemed like it was gonna ramp up and get interesting
can you give a rough guess to when the next big update is coming? like best guess how many months? i know it can be hard to say but just a guess would be nice
and honestly id rather have more content then bug fixes
Thank you!
I've got a fix coming for dialog prompts missed on some interactions and the next update will have sizes stored in the gallery as well. 👍
Currently I'm super close to progress report 2/3 (maybe another week.) Once I finish with that I'll be onto the art of the update (Hopefully less than a few weeks for that, but I'm still bad at predicting how long art takes.) Then 10 levels will be added in the next update!
After all that is said and done, there will be another 10 levels released with a slightly shorter timeframe (since some of the work is being frontloaded into this update.)
Damn, this game is pretty cool. The whole "expansion" ain't really for me, but the general premise is hella nice. Liking the interactions with the salvor.
Thank you! Glad you like the salvor interactions so far! Working on a deeper exploration of gameplay mechanics and conversations as well. 👍
What would happens if there was an easter egg related to brain rot in the game?
Oooo interesting idea, as long as it's a small one, possibly!
Best 5$ I've Spent. Does she have a name or something? I just keep calling her Angel Cake because of the broke convo with Tish
Thank you for your support!
I've been going back and forth for a while on what name she should have, but I think I've got one. Most likely I'll try to drop that in the next update. I got a big fix for all broken convos like the shop one as well. 👍 (Thanks for bearing with me!)
Broke as in I had no money to pay for Angel Cake's meals and had to bum off of Tish
DANG this game's crazy slow. I think what makes it worse in that regard is that any time you go back to something you've done before, the game goes through the entire "uh I don't know how to dive" chat from scratch, or the "oh no my eyes are burning" chat (despite wearing a snorkel) and OH BOY does that whole talk with her about diving in salt water take a lot of time.
The game in general doesn't seem to save "flags" as you go at all, going to the first level has her acting like a total noob. Every time you dive, she acts like it's the first time. Every time you pick the boob mushrooms, it's the whole convo again. Every time you finish the mission with the boob mushrooms, she emails you about her tits shrinking back down.
All of this makes replaying missions to get everything a huge pain in the butt.
Also the game mentions increasing the chances of success on the first time you do something in an area, but it only buffed from 5% to 10% in the first area, and it's still 10% in the second dive spot, even after failing plenty of times (getting real sick of that talk about the salt water too). I'm like 10-20 tries in and I can't get that damn thing to work, I'm starting to think the second dive is bugged.
To make the slowness worse, the game pauses if you alt-tab out of it, so I can't even do other stuff while the game's going through the 20th attempt at diving (oh boy, I could RANT about RNG. RNGesus and me, we're not friends) or tabbing out while she's swimming.
That said, the game's got style at least. Cool game, even if I don't want to play it anymore.
Fair enough, there will be a few speed ups in the next update regarding replayability.
For the sake of people who want to try some of the branching conversation paths these levels will have the same conversations regardless of progress in the game. BUT for the sake of people that would like to replay missions for treasure or for getting all the scenes, I will have the future levels be much more friendly with replayability due to her not needing those full conversations for each interaction anymore.
Also the after mission emails will now have a one-time limit so hopefully no one will run into that problem in the future update.
I'll check diving percentages and overall chances as well, there might be a bug because the starting dive chance is 0%.
I hear you on the alt+tab pausing the game problem too. For certain porn game reasons I'll be keeping it as a default option BUT in the future update I'll put a toggle button in the options menu to disable that.
Thanks for your feedback and I'm glad you like the style at least! 🙏
Heya! This was really enjoyable to go through, there's so much potential here for some good stuff and I'm excited to see what you add in next.
The world/character building is great too, it was nice to see how the salvor and the dispatcher interact over the missions. On that note, would there be any H-scenes between the salvor and the dispatcher? Or just the salvor and the monsters/entities inside the areas she scavenges?
Either way, I can't wait to see what else you implement into the game!
Glad you're liking it so far!
Certainly! There will be at least one ending H-scene dedicated to those two.
And thank you, many new mechanics and scenes will be in the next update. 👍
Awesome! One other thing, would you be able to purchase/give the salvor items like the mushrooms actually before the mission so her appearance would be changed for the entirety of the dive, or only have access to them within the mission themselves?
Currently there will only be access to the size changers in the missions themselves in order to control the amount of variation art I would have to do, BUT that could definitely be one of the future updates after v1.0
Got it, completely understandable ^^
Again, excited to see what you've got in store for this, hope development goes smoothly and can continue to support this project <3
You got a lot of "horror of the deep" vibes without a lot of horror of the deep. This game is missing monsters. The salvor has to constantly having to be stealthing around to avoid getting raped by fishmen, zombies, mindflayers, octopi, giant fish, whatever. Maybe have a ticking clock element where the longer you're there, the more bad things come out.
I feel like the tiddy and ass expansion are wasted here. Throw in some monsters with variable scenes depending on what her size is. Hell, I think you should throw in hostile Salvors that will capture her if you don't play smart. Then you gotta ransom to get her back, maybe get some scenes if you take too long.
Something, brother. Conceptually, this game is dope. But you gotta put more into it. If it's just "Ah, but look look! Her tiddies are big. Isn't that inconveniant and sexy?" then it just ain't worth a play. But it could be. Hear me out on them ideas. Look forward to seeing what this shapes out to be.
Hey thanks for the suggestions, and good news! Many people in the discord echo your sentiment on how the horror(H)/porn(P)/mechanics(M) should be handled. I'm currently working on a few of those things right now so they'll be releasing in the next version.
Unfortunately not all of them though, in terms of the game's total available contents (about 30%) there can't be much H and P at such a shallow depth, BUT the next update (v0.6) will be introducing most of the M and a small amount of H elements. Then the final update (v1.0) will have the most H elements as they begin to tie with the story.
Lastly, many people agree with you about wasted potential, myself included (I've been compiling a list of ideas since before early access) and I'm not sure how to say this without bringing up financials. So I'll be real with you too and say:
1. Everything in the game's roadmap up to v1.0 is "set in stone".
2. All the ideas planned to be implemented aren't even half of the ideas on the list.
3. Currently I can't afford to implement everything.
Lastly, I should say 1.0 is by no means the end. The potential is only wasted when I remove it from the list, essentially v1.1 can just as easily be a level pack with new mechanics. But to figure out whether or not this game can stand on its own I'll need it to be released and performing while I'm supporting my other projects. Frankly, as you've said, during this period (and maybe after) it might not be worth the play.
Sorry for the long-winded response, I tried to cut out as many paragraphs as possible. I appreciate your passion for the project, and I'll certainly add the new ideas to the list.
Bro, you're pretty fucking cool. I'm glad you took the the time to read my post and that you got real aspirations for this. I thought your first game was pretty neat and also had a lot of potential. This one could be one of the greats with some elbow grease.
I look forward to what you're gonna put out. Normally I'm the kind of person who pirates porn games but the aesthetics of this one were so interesting I actually shelled out a couple to see what the EA was like.
You've got me hyped up now to see what all you got cooking for this one, brother. Good luck.
Hey well thanks for purchasing a copy! I appreciate it. 🙏 (Definitely more coming for CDares as well. I think at that size the game is a little overpriced.)
Too slow movement, very few action...
I have a couple of plans to fix the slow movement in the next update. 👍
The few actions will be a difficult problem though. Currently I'm avoiding too much repetition for actions. But I'm hoping the next version's larger variety of actions will fix this problem as well.
(This is commented using Deepl)
This is a very nice game! The atmosphere of the game and the illustrations of the event scenes are all wonderful.
I have a question about future additions to this game.
1: I didn't see it mentioned in the tag, but will there be any additional elements related to belly expansion, pregnancy, obesity, etc., chest expansion, etc.?
2: Also, will further stages be added to state changes such as breast expansion?
I apologize for the length of this article.I will look forward to future updates.
Hello, thank you for your comment! I'm glad you enjoy the game. 😊
1. There will be some belly expansion events.
2. There will be more larger breast expansion sizes as well.
If you have any more questions feel free to ask me. 👍
Thank you for your answer!
I am very much looking forward to the update and release of the game!
this game is really good, like genuinely. sexually its not my jam, though its undeniably still really hot, but damn this is competent and frankly even calming! the sound design is really nice too, the GUI is a great vibe... ill be keeping my eye on this game!
(cant forget the S-Tier waifu, either! i love her so much)
Thank you, glad you're liking it!
Hope to do much more character building with the salvor as well! 👍
just a reminder, the good people at the f95 BE thread are keeping a close eye on this.
please more BE!
Definitely more BE coming 😁👍
i got to the point where it said levels would get more dangerous, and then no new levels showed up. is this because of a bug or because they haven't been implemented yet?
There are currently only 7 levels in early access.
In the next update I'll be adding in a level counter in the home area in order to keep track of the total levels completed. 👍
Do you think maybe there could be a scene with salvor and dispatcher, not necessarily a sex scene just a normal scene where they would hangout, and not one where it goes to a full visual novel, you know just to fleshen the relationship between them
Certainly! There is a solid (planned at least) chance some non-work interactions are going to be happening between you and her. (For story reasons I'm not entirely sure if that'll be in the next update or the one after that though.)
have you thought about a nudity option in some cosmetic form, either via a reward after reaching something? Perhaps not entirely since that would mean a lot of time to rework all the CGs around it.
Indeed! Currently the idea is there will be various outfit events that change the look of all future events in the level. That way it won't take too much time to do the extra CGs. I'll make those outfit events show up relatively early so players won't have to redo levels in case they find an event before the outfit event.
What are some of the other things planned outside of what is already in the tags? I'm liking the game so far as well. Very interesting game play.
Good question! In fact I need to change some tags based on the analytics.
Most of the potential tags are not set in stone yet, but there are 3 that 100% will be happening based on suggestions and requests.
- Scuba gear/underwater h-scenes
- Beastiality (most likely tentacles)
- Lactation
Aside from that if something fits naturally enough with the theme it may be added too.
I wouldn't mind some creatures like Lakelurks if I could pitch something.
"underwater h-scenes".
😳😳😳
Would drowning possibly be added? Maybe even a CPR scene? (I suspect this one might be a bit difficult but still enjoying your game so far nevertheless!
Right, since game overs aren't a mechanic yet that would be a difficult addition. BUT that CPR suggestion gave me an idea for a scene, I'll add that to the list! Also glad you're liking the game so far!
Wait, I just read futanari in the tags... Will there be futa content? If yes, please tell me it'll be optional...
Yes futa content will be a sizeable chunk BUT it will be easily avoidable, once you enter a level with futa the salvor will call them out when she sees them.
Hola ya pude solucionar el problema con el pago, igual gracias DELUSRIA por ayudar ahora voy a mirar si me deja comprar tu juego :D
(PROBLEMA CON EL PAGO DEL JUEGO)
trate de comprar el juego y ocurrió un error. después salio que se compro 4 veces pero ni siquiera lo tengo ni en biblioteca ni en correo. y si me quito el dinero -__- sin ofender al creador pues porque fue un error de la plataforma pero al menos haber recibido el juego :,c
al final pague y ni la compra me dieron 20,86 USD
Hola, siento oír eso. Si no has contactado con el soporte de Itch.io te recomiendo que lo hagas primero. Por lo general, me incluirá en el correo electrónico para que pueda ayudar con más información.
Si ya lo has intentado, te recomiendo que pidas un reembolso. Como no has descargado el juego, deberían devolverte los 20,86 USD sin problemas. 👍