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(+8)

Hear he Hear he

itch.io just delisted all adult games from search results. This means nearly all traffic for your games is gone. There have been people whose titles have been deleted altogether as well. Spread the word, this injustice must not stand!!! You still have your Follows available. Reach far and wide for the others.

(+1)

really love the idea and got it to run once but now any time i try to run it its just a brief flash of the start screen then black and it says its not responding even reset entire pc but nada.

(+1)

Thank you! It almost sounds like a translation bug, which version of the game are you using and have you tried using an older version?

Also if that doesn't work you could try deleting the file in:

C:\Users\USERNAME\AppData\LocalLow\Delusria\Salvor DEEP\PlayerData.json

(+1)

yoooooo thank you so much deleting that fixed the issue :) 
(Was using the latest version, happened after i entered full screen in the settings if that helps)

(+3)

If you ever do decide to make a successor to this project I think it be pretty neat if there was randomized runs and danger like other titles like REPO or Lethal Company. The dangers could come from the environment, monsters or even optional npc teammates that have buffs or debuffs, guiding and building up your Salvor type character to success while maintaining a relationship with them similar to some gacha games. Perhaps there could also be an aspect of avoidable ntr that requires skill to navigate in this dangerous world :o 

Wishing you the best of luck to your new game Ploy Co!

(+1)

Oh I like that! Multiple salvors on the team is definitely something I would want to try next if I were to do something like that. Maybe some salvors will get along better with each other than others. Oh and of course rng to the maps and monsters. 👍

And thank you!

How to save

(+1)

It should save automatically everytime you go to the map whether it be from the shop or from a mission.

Yeah i realized, the game booted up with the whole intro again, so i thought it had reset. So i left the comment, but after the intro my progress came up fine. Good work btw!

(+1)

I've been following this game basically since the demo, but have been waiting for a "final" version before diving in. I know nothing is ever fully done but I got a bit confused by V1.0 being titled as "unstable" and then all the subsequent patches being titled as devlogs or mods. I also see that some of those patches are Windows-only, at least on Itch (I'm a Mac user).

Are there plans for a V1.1 or some kind of definitive post-launch patch to really put the game in a "finished" state, with parity across OS platforms?

Or am I just misunderstanding things and it's basically read to play now?

(+1)

This is my last planned update for the game. (There could be more unplanned updates but I'm going back to my previous game and then making the demo for the next game first before I take an inventory of everything.) So if you're interested I'd say this version would be the best to try. 

However, there is one particular bug you should be aware of involving certain NPCs not moving, I've never been able to replicate this bug but the working solution is to restart the game once you find it.

Also Mac is updated to 1.00.4 now 👍

(+3)

Awesome, thanks for the info and the update!

(+1)

I wanted to try this game on Steam because I see a lot of potential in it and I really liked it ^^ but I would like to ask if it would be possible to play it in Spanish since it is a bit difficult for me to know what is happening in the language =w="

(+3)

Indeed! I just uploaded the Spanish translation to Steam, everything should be good to go now!

And thank you, I hope you enjoy!

(+2)

Oh! What a surprise!

Thank you so much for your help, too. I'll be on the lookout for more games to support :3

muchas gracias!  ^^

how do i get me steam key i cant find it

(+1)

You'll need to check in your game library and click on the game and scroll down to the option. Here's a more in-depth guide:

https://delusria.itch.io/salvor-deep/devlog/943075/available-on-steam-steam-keys...

(-2)

What is Sunken Veil

(+1)

You'll have to ask them that

(-5)

So you do know. Nice to know.

(+4)

Hiya, I just finished playing the game and I kinda wanted to review it for feedback's sake- this game has piqued my interest for multiple reasons, enough so that I want to talk about this honestly pretty good game, just because I don't see a lot of actual reviews here or on Steam that aren't just "this is a glorified artbook," which I think is unfair to the game.

The idea for the game is a simple but good one. You're to guide a hopeless girl through the depths of underwater ruins, trying to get yourself and her enough money to live through salvaging treasure. The gameplay is a rather simple loop of going to one of the many ruin locations you can explore, getting treasure, and leaving, hopefully with enough resources for you both to live off of. It's pretty simple, but it works well and it can be pretty fun to try and find how to maximize your profits while still making sure the girl has some security in case you can't get her enough food. In short, the core gameplay is actually pretty fun and would, admittedly, work better in a horror environment rather than an h-game, but for what it is it's still a fun experience.

One of the other things I like about the game is the art. Yes, it's an h-game, so art is fairly important given you're going to be seeing a lot of T&A, and I think the pixel art monochrome style works really well in this horror adjacent environment. The two girls in it are both pretty cute in their own ways, all the scenes are interesting to discover, and I think the more simple graphics of the diving segments is done well. The only thing about the art that can be a little jarring is the inconsistency of it. 

I'm not going to be super critical on this as I'm an artist myself and I know how much it can suck to get criticism for something you're really proud of, but it was a decently big elephant throughout my own playthrough. Some shots were a little illogical, proportions were often between slightly and majorly off, and one of the weirder things is that with some of the expansion aspects, it implies some scenes would have had the girl have different "levels" than what is shown in the CG. For example, the first time I got the hard mushrooms that "need to be warmed" or something like that, the girl interacted with her standard assets, yet the CG depicted her flat as a board. This might be more in line with one of the bigger issues I had with the game on the technical end, but given otherwise the game is fairly consistent about this part of things so it's not too glaring a flaw. I do really like the art style, but my best descriptor of it is that it feels somewhat amateur and could definitely become much better with some more practice.

Another thing I actually found myself enjoying a lot was the world itself. You get some pieces here and there about how the job you're doing works and what it's like being a salvager team, but it also always feels like there's something unknown about it. The MC knows quite a bit about things that go on, but not everything- so when you're reaching deeper levels underwater you get this feeling that you're entering truly uncharted territory when even the player goes "I don't really know." The wreckages and caves themselves all have their own story to them that you can glean just from the surroundings, and once again the deeper you go the more you learn. Even though you never actually explore it, the idea of "the other side" is also extremely cool and I wish it was an actual explorable place rather than just the hard limit. The game was interesting enough with just the concept of all these wreckages and caverns underwater, but the idea that there's something beyond under the water- what could be there? It's like going into the hadal zone, but suddenly there's something beyond that. That idea in and of itself has a lot of potential, and especially with the somewhat implied idea that the creature in the final dive came from the other side, you just can't help but wonder about it. Weirdly enough, I wasn't expecting something mysterious like that in this game, so I'm super grateful there's something about the world that's only left for the mind to imagine. 

Outside of that, I liked the three majorly present characters. The MC has a somewhat distinct personality unlike most games like this, the girl (the titular "salvor") is quite endearing and she herself has some backstory that is lightly touched on but partially left to the mind, and Tish also has some hints as to what her deal is but is also fun to interact with (when you even can, which is unfortunately rare as I'd love to hate on her more). I personally didn't get both endings as I feel like the game's a little too monotonous to play through it again just for the Tish ending, so take that part with a grain of salt. 

My praises out of the way, I'm gonna rip the band aid off and give my biggest criticisms. The game is paced strangely, and from the technical end it's got some rather large issues. It's built in such a way that I constantly felt like I might've sequence broke the game on accident. For example, in the game, if the girl has over 8 food when a dive ends, instead of consuming 4 food just for that dive, she'll consume another 4 to skip a day and practice diving, which makes the various diving locations throughout wreckages more likely to come up with treasure. Nothing's necessarily wrong with this mechanic since skipping a day doesn't really mean anything to the player and because of the food requirement to even activate this the girl won't waste any money either, but the part that's somewhat strange is that this can happen from day 1 should you somehow, miraculously, get enough food on your first dive to trigger this. The only indication this would happen and why it would happen though, at least in my playthrough, was given to me around 100k depth, which is really late and is through a specific date you go on with the girl that then has you go talk to Tish about it- so I thought something seemed wrong when I'd been getting this diving capability increase even though, according to the story, that deal was never struck until that point. That kind of goes into another point I noticed, though. 

It felt like I was able to take the girl out on a date once or twice at the beginning, and then it wasn't until toward my last 10 days that I could date her again at all, but suddenly I was able to take her out just about every day after that point? It's not at all clear what even allows you to take her out in the first place, but it certainly wasn't money as once I hit 20 dollars the first time I never dipped below that again, and there certainly didn't seem to be a dive requirement- so I have no clue what happened there. Regardless, this makes the entire front portion of this game a little dull since it feels like you're not progressing all that much toward anything in particular.

To add onto that, I kept encountering some really strange bugs that felt kind of like I did something wrong. Sometimes NPCs would not move even though they were supposed to, which meant they'd never actually interact with the girl and you'd miss whatever interaction was meant to happen (which was usually a gangbang, and I'm not really into NTR, but I did turn those scenes on just to get as full an experience as possible and they still would break), and the only way I found to fix it was to re-open the game. This was fine when it came to followers clearing debris as just having the followers counts rather than them being nearby, but for getting as many CGs as I could, this proved to cause the monster in the final dive to do literally nothing. A similar bug would happen with the dates, where occasionally I would reload the game just to make sure the game was working, and suddenly on a re-open I was able to go on a date with her. It was a little exhausting opening and closing the game so much just because of the NPC bug, so seeing this made me feel even more like I'd broken things way too much and might have needed to reset my data, which I was tempted to do several times.

There are a lot more minor gripes I have that more have to do with creative choice rather than the technical end, like the existence of futanari in the depths (who were extremely obnoxious to deal with since they don't stop pursuing you aside from the about 20 seconds you get when they stop after catching you) that are ill explained and those pheromone clouds that if you aren't spamming click you will be stuck in for a literal minute trying to get to the next area because the girl can't calm herself the hell down. My standards for continuity in h-games are low and my standards for gameplay are even lower, don't get me wrong, but when everything else felt like it had some meaning to it I couldn't help but feel a little disappointed when something like that had no explanation. There was also the whole cursed clothing thing that suddenly was being talked about that I feel like there was even less explanation for, but they kind of joked in the game about that not going anywhere so I don't know if I just missed something or if that feeling was intended. I also was not a fan of the gallery menu even if I did like the art, as it was very confusing to search through. I'd personally suggest a system where each unique scene you can select you could use a different button to switch between bigger tits/ass, smaller, etc. just so it's not one big scroll list where it's kind of hard to tell what's what. It would also make it easier to tell what the ACTUALLY unique CGs you got were and could potentially tell you if a certain size is even attainable for that CG.

All in all, very underrated! I had a pretty fun time exploring wreckages and trying to get money while also trying to figure out what order you had to do things in to get into specific areas. Some of the mechanics I did like was using the expansion/downsizing aspects as an actual way to get through specific areas which would either lead you to a new CG or a chunk of treasure. Or both, in the follower crushing case. I feel like they're underutilized, sure, but it's used enough to where I'm not entirely dissatisfied with it as a mechanic and pushes this into puzzle game territory. I, admittedly, like the girl a lot and got pretty attached to her as well, so curses to the developer for making me get attached to a character from an h-game. 

I'll admit, I'm kind of excited to see what you make in the future! Thanks for reading if you did! I just had a lot of thoughts and I felt it unfair to not verbalize them where the developer could see.

Hello!

Honestly I've been playing around with a horror focused version, there are a lot of things that I left out or only hinted at in lore that could show the difficulties that a dispatcher would face when protecting their salvors.

Agreed on the inconsistency of the art, in my rushing I ignored some crucial steps in my art process. I'm glad it wasn't too bad though. For me it's one of those things that I find another flaw in every time I look at it. 😅

Oh yea! About the other side, when I made the map I didn't entirely know what I was going to do there, just a few base rules of how that depth should be handled. However, when I finished the writing, I realized that part was too big to fit in the game. I ended up writing 4 conversations with Tish where she explains what she knows about everything past depth 130K. These convos are in the translation files under T7Theory1 if you want to check it out. They'll also be added to the game in the next (small) update that I'm working on. I originally wasn't super excited to add them in since they're exposition dumps. But I think in a way they end up creating more questions, and they're all post game so they don't demand too much attention.

Oh that's good to know, that diving practice thing before the deal is definitely a bug.

The unmoving NPC bug is absolutely killer for me. I've never been able to replicate this bug so I've thrown out a few small fixes every patch just to see if it lands. Lemme know if you can get it consistently, I'd love to check out your save file just as a last resort.

Glad you liked the salvor! I admit I fussed over her and Tish's personality a lot. Often I would remove conversations from the game when I felt that it just didn't sound like something she would say. I'm usually not a story-heavy game developer so I'm glad my writing didn't drag the game down too much. 😊

Definitely noted on the gallery stuff too, moving forward, I'll be properly setting up these galleries to handle BE and AE (if it has it) rather than throwing them into a list.


Sincerely, thank you for your detailed feedback, it means a lot to me when people put this much effort into wanting the games to be better. (And hearing you guys talk about the lore always makes me excited to get back into the world-building of this world.) I'll be taking all of this to heart for my future projects. 

(1 edit) (+2)

Yeah of course! I know game dev is hard, so I'd love to give you as much help as I can! I'm a bit more invested in game development on the creative end of things since I'm not much of a programmer, but I try to help out where I can!

In regards to the unmoving NPCs, I remembered that the bug only started when you first encounter the pirates at all, and I DID find that you can cause the bug on one specific pirate in the grappled wreck with a test I did just now. The pirate directly down from the pod that you need to approach for him to even move, if you immediately jump from the ledge to the left of him (or go around entirely which is probably safer) after getting his attention and then slip through the crack at the bottom and wait, the pirate will eventually go right back to where he initially was and he will never move or interact with the salvor again even after you approach again, probably because he cannot physically reach you in that spot as it's blocked off by a ledge and a slip-through part. Although, this seems to fix when you go out of the wreck and back in again. You could probably do that for any pirates that begin totally stationary, so maybe that's a hint as to the issue? Not 100% sure, but it seemed significant.

It looks like my save got deleted while i updated my windows, is there anything i can do to get my save back?

(+1)

Sure I can write up a file!

You can grab a save file from the discord server in the pinned comment in the SDEEP channel, then go to: 

C:\Users\USERNAME\AppData\LocalLow\Delusria\Salvor DEEP\PlayerData.json

Replace all the text in that .json file with the text in the text file.

This has all the stuff unlocked, lemme know if you're still missing anything that you believe would be a good addition to the save file.

(+1)

honestly this has the finest game mechanic. i tried a demo and loved it, so bought it. am immensely impressed and at same time disappointed i cannot find anything else like it. this is why i do not buy books until an author has finished the series, that disappointment at the lack of the next part. i am hoping you will continue this lovely series but i know it will stand on its own merits as a masterpiece regardless.

Hey thank you! 

While I will not be mentioning or advertising anything on this Itchio store page front at the moment, I do hope something in the far future will scratch that itch for ya!

I'm glad you enjoyed!

how do I get Tish to send the salvor to the auction? I’ve tried all manner of combos but can’t seem to get the event to trigger

What are the prerequisites?

The auction? That's not supposed to be anywhere in the game, where did you see that?

(+1)

oh, I thought it might have been a secret area or something, good to know that it's not in there

(+1)

For the linux users to play: Runs perfectly with 'umu-launcher'.

1. Get umu-launcher (and let it download ProtonUMU) 

2. Do in terminal `umu-run SALVOR\ DEEP` (better to let it auto complete the .exe file's name.)

Yes, you download windows version and this tutorial is almost-universal.

Decided to mention it if some linux-newbie might need it and was struggling with wine-tricks.

Also Delusria I guess you can mention in downloads "For linux just use umu-launcher on .exe" to have it available on platforms. 

Please take care of yourself reader, yes?

Oh I see, thank you! I'll put it in the description 👍

I see tentacles and cumflation where would I find those scenes. All I've found so far are the expansion shrooms

Tentacles and cumflation occur at the same time somewhere around depth 100k.

is there any hyper expansion?

(like mega huge boobies)

Only one occurrence of hyper expansion, but I'd consider it tame in comparison to the hyper expansion genre.

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